Wtf infinifactory6/27/2023 Items don’t move on their own and require either parts like conveyor belts or other items to push them in order to get them going. Around the World Thinking:īuilding these assembly lines in a 3D space requires a different thought process compared to Spacechem which was more about logic based pseudo programming. The 3D aspect of Infinifactory adds a new wrinkle to the proceedings and further requires you to bend your thinking when it comes to the puzzles. Just like in Spacechem your results are tracked and compared to your friends via histograms with global scores I believe coming in a future update. What’s interesting about Infinifactory is that you keep any new parts and can return to previous puzzles with them to create better optimize solutions. Infinifactory’s progression is less strict compared to Spacechem and you can make progress without having to beat every puzzle. The game features a linear campaign broken into planets which will introduce new parts and then challenge you to complete the section to move onto the next planet and so on. The first being the ability to weld items together to create joint items that can be moved which introduces multi item shapes that need to be transported. Items will emerge from specific areas and you need to use the available parts to construct an assembly line to do the job.Īt the start your only challenge will be moving single block items to their goals but the game will quickly add new challenges and parts to use. The rules are for each puzzle you must move the desired outputs to teleporters located in the level. Just like with Spacechem, Infinifactory looks deceptively simple. It turns out these aliens need people to help build their manufacturing assembly lines and you are their latest worker/victim. The story of Infinifactory is that one night while driving home you are abducted by aliens who want to use you for their construction efforts. To view the progress of Infinifactory, you can check out the Infinifactory road map on Reddit) A Cog in the Machine: Screenshots and impressions may not match the current build of the game. (Infinifactory may be in early access but as we discussed during our interview, the game is finished in terms of release content and there will be about 3 to 6 months of additional content that Zach and his team will work on at the time of this post. With Infinifactory, Zach returns to the genre in 3D to give gamers another good reason to challenge their critical thinking abilities. Of counting, comparing, branching adds up quicklyįinally a game my 82 year old, self taught programming father can enjoy.Infinifactory is the latest game from Zachtronics whose previous puzzle game Spacechem became one of the most praised and cursed at puzzle titles of 2011 thanks to its challenging gameplay and open-ended design. MOV ACC DOWN or MOV 17 DOWN than build a loop - the overhead If you need to send a value down 4 times it's way faster to do four MOV 3 to it, it'll spit the total out below and reset ACC Is a node that if you MOV 1 to it will increment ACC and if you use JRO to control adjacent nodes, it's a powerful instruction If there's a node to the left, you can have it just "MOV RIGHT RIGHT"Īnd then do a MOV ACC LEFT and later ADD LEFT or whatnot rather Some useful tidbits (more later, grabbing dinner): Optimizing for node count or cycle count is a bit different, but my obsession is always with lowest cycle count. The biggest piece of advice I'd have for TIS-100 is: Remember that you're programming not one computer but 10-15 tiny, limited computers, and the trick to getting the fewest cycles often involves making sure you're doing as much work in parallel as possible. Especially for the "simpler" designs like some of the early ones, it can be a pain to really tune them (there are some where I haven't yet figured out how people have gotten their cycle count as low as they have). I'd generally aim for correctness and come back to optimize in a later pass (I solved most of the puzzles before circling back to squeeze more cycles out of 'em). Quinton on the second (third?) level what's the adder trick to get less cycles? I'm MOV UP, ACC ADD ACC MOV ACC DOWN but there's a better way? wtf am I missing?ĭo you mean "Signal Amplifier" or "Differential Converter"? I was able to do well in infinifactory and spacechem but I just am not "getting" this. TIS-100 - from the makers of SpaceChem and Infinifactory
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